Spell
NormalGhost Fusion
Archetype:
Fusion
View:
3820
Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.
Ghost Fusion — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 58 · Meta: provisional
- Primary role: Combo enabler
Why it scores here
Ghost Fusion is a Fusion-enabling spell: it converts Zombie monsters already on the field into a Fusion Monster from the Extra Deck, and when behind on LP it can also banish one Zombie from hand, Deck or GY as extra material. Its value comes from converting accessible Zombie bodies into a boss, not from any ATK or DEF number. Its near-universal presence in the sampled decks, and its 38 distinct archetype homes, reflect a generic Fusion staple role rather than unusual power, so that breadth is credited only through the GenericUtility and DeckSynergy terms. The lack of combo, guide and usage-statistics evidence keeps the score at Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Live as a spell once Zombie monsters are on the field and Fusion Monsters are in the Extra Deck; the Zombie-board requirement and absence of any recorded starter or searched data keep it below high (inferred from text; deck presence is observed, 335 decks). |
| Combo & Conversion | 62 | Converts Zombie materials into a Fusion Monster from the Extra Deck with an optional extra banished material when LP is lower; no recorded board examples, so the conversion depth is inferred from text. |
| Resource Economy | 50 | A one-for-one spell that summons a Fusion Monster with no card draw, but the optional banish of a Zombie from hand, Deck or GY gives some material economy without costing board presence (verified from text). |
| Effect & Interaction | 5 | No opponent interaction or negation is printed on the card (verified from text). |
| Material Utility | 5 | A spell card that is never a material itself, so it contributes no body value as material (verified from card type). |
| Resilience & Flexibility | 45 | Spell targeting is limited to spell negation and the once-per-turn clause restricts repeat use; no observed interaction data, so this rests on inference from card type. |
| Deck-Building Efficiency | 70 | Commonly run at 1 copy (avg 1.19, max 3 in the sample) with no garnet-like cost, so it is cheap to include; the Zombie-only material restriction is the main deckbuilding constraint (observed in decks, verified from text). |
Calculation
Weight profile: Single primary role (Combo enabler / Starter weights); no secondary role blended. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: Zombie-only material restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown; combos absent so Deck built from decks evidence only)
Strengths
- Converts Zombie monsters already on the field into a Fusion Monster from the Extra Deck
- Optional extra Zombie material from hand, Deck or GY when LP is lower
- Present in every sampled deck and across 38 distinct archetypes, showing a portable Fusion staple role
- Cheap to include: typically 1 copy, no garnet cost
Weaknesses
- Needs Zombie monsters on the field, so it is dead without a Zombie base
- No searcher or recorded starter route in the evidence, so it does not start a turn on its own
- Once per turn, and the material restriction limits flexibility
- Does not interact with the opponent and cannot itself be a material
Counters / choke points
- Spell-targeting negation (inferred from card type; no counter cards are recorded in the evidence pack)
- Clearing the Zombie board before activation (inferred from text)
Best use
Fusion enabler converting a Zombie board into a Fusion Monster. Decks: Shiranui, P.U.N.K., Vampires, Eldlich, Mayakashi. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Summon 1 Fusion Monster from Extra Deck using only Zombie monsters you control as material (card text); Optional banish of up to 1 Zombie from hand, Deck or GY as material when LP is lower than opponent's (card text); Once per turn restriction on activation (card text); Present in 335 of 335 sampled decks; 38 distinct archetypes (deck data)
- Observed: Average 1.19 copies per deck, max 3 (deck data); Top partners include Immortal Dragon (89.6%) and Foolish Burial (86.6%) (deck data); Gameplay concentration: 88.4% in gameplay type 7 (deck data)
- Inferred: Starter/Combo enabler role from its Fusion-enabling function (text); Zombie-board requirement limits accessibility (text); Spell-negation as the main interaction exposure (card type)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — inclusion inferred from deck sample only deck data sample is 335 of 335 decks matching the card, so inclusion rate cannot be measured from it no banlist token — assumed 3 copies (unlimited) card.archetype is the label 'Fusion' (a card family, not a single archetype); not used for role scoring






